Publications

A collection of academic work to date.

Dissertation (Ph.D):

Young, G. W. (2016). “Human-Computer Interaction Methodologies Applied in the Evaluation of Haptic Digital Musical Instruments”. PhD dissertation in Digital Arts & Humanities, Department Computer Science and Department of Music, University College Cork, Ireland. – PDF

Book Chapters:

Young, G. W., Murphy, D. and Weeter, J. (2018). “A Functional Analysis of Haptic Feedback in Digital Musical Instrument Interactions”. Chapter 6 in Musical Haptics, Springer Series on Touch and Haptic Systems, by S. Papetti and C. Saitis (eds.), Cham: Springer, pp. 93 – 122. – PDF

Young, G. W., Kehoe, A. and Murphy, D. (2016). “Usability Testing of Video Game Controllers: A Case Study”. Chapter 7 in Games User Research: A Case Study Approach, by M. A. Garcia-Ruiz (ed.), Canada: A K Peters/CRC Press, pp. 145 – 188. – PDF

Journal Articles:

Young, G. W., Stehle, S., Yazgi-Walsh, B., and Tiri, E. (2020). “Exploring Virtual Reality in the Higher Education Classroom: Using VR to Build Knowledge and Understanding”. Journal of Universal Computer Science, pp. 904 – 928. – PDF

Young, G. W., Kitchin, R., and Naji, J. (2020). “Building City Dashboards for Different Types of Users”. Journal of Urban Technology, pp. 1 – 21. – PDF

Young, G. W., and Kitchin, R. (2020). “Creating Design Guidelines for Building City Dashboards from a Users Perspectives”. International Journal of Human-Computer Studies, 102429, pp. 1 – 17. – PDF

Kitchin, R., Dawkins, O. and Young, G. W. (2019). “Prospects for an Intelligent Planning System”. Planning Theory & Practice: Forum, 20(4), pp. 595 – 599. – PDF

Young, G. W., Murphy, D. and Weeter, J. (2017). “Haptics in Music: The Effects of Vibrotactile Stimulus in Low Frequency Auditory Difference Detection Tasks”. IEEE Transactions on Haptics, 10(1), pp. 135 – 139. – PDF

Conference Papers:

Grogan, M., Zerman, E., Young, G. W., Smolic, A. (2020). “A Pilot Study on Video Color Transfer: A survey of user-type opinions”. 14th International Conference on Interfaces and Human Computer Interaction, Zagreb, 2020. – PDF

O’Dwyer, N., Young, G. W., Johnson, N., Zerman, E., and Smolic, A. (2020). “Mixed Reality and Volumetric Video in Cultural Heritage: Expert Opinions on Augmented and Virtual Reality”. In: Rauterberg M. (ed.) Culture and Computing. HCII 2020. Lecture Notes in Computer Science, vol 12215. Springer, Cham, pp. 195 – 214. – PDF

Dawkins, O. and Young, G. W. (2020). “Engaging Place with Mixed Realities: Sharing Multisensory Experiences of Place Through Community-Generated Digital Content and Multimodal Interaction”. In: Chen J., Fragomeni G. (eds.) Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications. HCII 2020. Lecture Notes in Computer Science, vol 12191. Springer, Cham, pp. 199 – 218. – PDF

Young, G. W., Mannion, S. and Wentworth, S. (2018). “Evoking Places from Spaces: The application of multimodal narrative techniques in the creation of U-Modified”. Sound and Music Computing, Cyprus University of Technology, Cyprus, pp. 103 – 107. – PDF

Young, G. W., Murphy, D. and Weeter, J. (2017). “A Qualitative Analysis of Haptic Feedback in Music Focused Exercises”. New Interfaces for Musical Expression, Aalborg University, Denmark, pp. 204 – 209. – PDF

Young, G. W. and Crowley, K. (2016). “The Design of Tangible Digital Musical Instruments”. MusTWork 2016, University College Dublin, Ireland, pp. 79 – 85. – PDF

Young, G. W., Murphy, D. and Weeter, J. (2015). “Vibrotactile Discrimination of Pure and Complex Waveforms”. Sound and Music Computing, Maynooth University, Ireland, pp 359 – 362. – PDF

Young, G. W. and Murphy, D. (2015).  “HCI Models for Digital Musical Instruments: Methodologies for Rigorous Testing of Digital Musical Instruments”. Computer Music Multidisciplinary Research, Plymouth, UK, pp. 534 – 544. – PDF

Young, G. W. and Murphy, D. (2015).  “Digital Musical Instrument Analysis: The Haptic Bowl”. Computer Music Multidisciplinary Research, Plymouth, UK, pp.  591 – 602. – PDF

Young, G. W., Murphy, D. and Weeter, J. (2013). “Audio-Tactile Glove”. Digital Audio Effects, Maynooth University, Ireland, pp. 247 – 251. – PDF

Digital Publications:

Young, G. W. (2012). “Twenty-first Century Music Technology”. Chapter 3 in Digital Arts & Humanities: Scholarly Reflections, J. C. O’Sullivan, (Ed.), Cork: The Digital Academy, pp. 21 – 24. – PDF

Workshops:

Dawkins, O. and Young, G. W. (2020). “Ground Truthing and Virtual Field Trips”. Immersive Learning Network, iLRN Virtual Campus, VirBELA. – PDFWEBSITE

Multimedia, Composition, and Digital Practice:

Young, G. W., Mannion, S. and Wentworth, S. (2015). “U – modified” [Fixed Media Installation]. Digital Research in the Humanities and Arts, Dublin City University, Ireland. – ABSTRACTVIDEO

Young, G. W. and Mannion, S. (2014). “U – modified” [Live Performance]. Interrogations into Music Experimentation, Coventry University, UK. 

C.A.V.E. – Cork Audio Visual Ensemble (2014). “The Box” [Live Performance]. Directed and composed by J. Weeter and D. Foott, International Computer Music Conference and the Sound and Music Computing Conference, Greece.

C.A.V.E  – Cork Audio Visual Ensemble (2014). “POP OUT” [Live Performance]. Directed and composed by J. Weeter, Sonic Vigil Sound Art Festival, Ireland.

C.A.V.E  – Cork Audio Visual Ensemble (2014). “The Box” [Live Performance]. Directed and composed by J. Weeter and D. Foott, FUAIM Futures: Electronic Music club, Ireland. – VIDEO

Young G. W. and O’Sullivan, J. C. (2013). “Afternoon Walk,” [Fixed Media Installation]. Hilltown New Music Festival, Ireland. – AUDIO

Young, G. W. (2013). “9 Modules” [Percussion Workshop]. Performed by Alex Petcu, Department of Music, University College Cork, Ireland. – AUDIO

O’Sullivan J. C. and Young, G. W. (2012). “Digital Poe” [Website]. Archived: http://digitalpoe.org/

Abstracts, Posters, Plenaries, Lectures, & Demonstrations:

G. W. Young, “The Jonathan Swift Experience: An augmented and virtual reality application for TCD’s Long Room library,” a demonstration at iHCI 2019 – ACM SIGCHI Chapter Ireland, Galway University, Ireland, 2019.

G. W. Young & M. Moynihan, “Bridging the Blue,” a creative technology art exhibition by V-SENSE and Lubna Gem Arielle, presented at the International Conference on Interactive Digital Storytelling (ICIDS), Salt Lake City, USA, 2019.

O. Dawkins & G. W. Young, “Dublin’s Open Virtual City Model for VR,” a VR demonstration at the 3Dcamp Dublin & Irish VR meetup, Dublin, Ireland, 2019.

G. W. Young & O. Dawkins. “Immersive Geographies: Mixed Reality Technologies Applied in Urban Data Visualization Projects,” Presented at Geographies of Gaming and VR 3rd Annual Digital Geographies Symposium in Birmingham, 2019.

O. Dawkins, G. W. Young, S. Stehle, J. Naji, B. Yazgi-Walsh, & J. Foley, “Ground Truth in Digital Dublin: Deep Mapping in Virtual Reality,” a workshop at the Science Gallery, Dublin, Ireland, 2019.

O. Dawkins & G. W. Young, “Dublin City Dashboard and Digital Dublin,” a VR demonstration at the Open Data Week, Maynooth University, Ireland, 2019.

G. W. Young, “A User Analysis of Web-based City Dashboards,” poster presentation at iHCI 2018 – ACM SIGCHI Chapter Ireland, Limerick University, Ireland, 2018.

G. W. Young, S. Stehle, E. Tiri, & B. Yazgi-Walsh, “Formative Research on Learning Experiences in Virtual Environments: Exploring geomorphological concepts in virtual reality,” presentation at iHCI 2018 – ACM SIGCHI Chapter Ireland, Limerick University, Ireland, 2018.

G. W. Young, S. Stehle, E. Tiri, & B. Yazgi-Walsh, “Formative Research on Learning Experiences in Virtual Environments: Exploring geomorphological concepts in virtual reality,” presentation at the VR Conference 2018, Swansea University, UK, 2018.

G. W. Young, J. Naji, M. Charlton, C. Brunsdon, R. Kitchin, “Future Cities and Multimodalities: how multimodal technologies can improve smart-citizen engagement with city dashboards,” in the ISU Talks #05: Future Cities conference, at the Institute for Sustainable Urbanism, TU Braunschweig, 2017.

G. W. Young, “A Qualitative Analysis of Haptic Feedback in Music Focused Exercises,” at the 11th annual SIGCHI Ireland conference on Human Computer Interaction, University College Dublin, Dublin, Ireland, 2017.

G. W. Young, “Usability Testing of Video Game Controllers: A case study,” at the 10th annual SIGCHI Ireland conference on Human Computer Interaction, University College Cork, Cork, Ireland, 2016.

G. W. Young, “Quantifying The Effects of Haptic Feedback on DMI Functionality, Usability, and User Experience,” workshop presentation at EuroHaptics 2016, Imperial College, London, UK, July 4, 2016.

G. W. Young, “Usability Testing of Video Game Controllers,” at the Creative Media and Game Studies Conference: Narrative, Interactivity, and Emergent Digital Practices, Dundalk Institute of Technology, Dundalk, Ireland, January 22nd, 2016.

G. W. Young, “Vibrotactile Feedback in Digital Musical Instrument Design,” at the IDEAS Group meeting, University College Cork, Cork, Ireland, June 12th, 2015.

G. W. Young, “Feeling and Hearing: Auditory Discrimination of Pure and Complex Waveforms Combined with Vibrotactile Feedback,” at the Digital Arts and Humanities Research Colloquium, University College Cork, Cork, Ireland, March 26th, 2013.

G. W. Young, “The AUDIO-TACTILE GLOVE: Assistive Technology for the Deaf or Hard of Hearing,” at the annual INTIME Symposium, Coventry, UK, October, 2013.

G. W. Young, “Haptic Feedback for Electronic and Digital Musical Interfaces,” at the IDEAS Group meeting, University College Cork, Cork, Ireland, October 25, 2013.

G. W. Young, “HCI: Interaction Paradigms,” at the Digital Arts and Humanities Research Colloquium, University of Ulster, 11 Sept 2013.

G. W. Young, “Losing Touch” and “Attention in Human Performance,” to the Digital Arts and Humanities Group and Claire Warwick, University College Cork, May 25, 2012.

G. W. Young, “Design and Construction of Music Controllers Integrating Haptic Feedback.”at the Digital Arts and Humanities Research Colloquium, NUI Galway, 21 Sept 2012.

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