Publications

A collection of academic work to date.

Book Chapters:

Young, G. W., O’Dwyer, N., & Smolic, A. (2022). Volumetric Video as a Novel Medium for Creative Storytelling. Chapter 22 in Valenzise, G., Alain, M., Zerman, E., and Ozcinar C. (Eds.) Immersive Video Technologies. Amsterdam: Elsivier – Website PDF

Young, G. W. & Smolic, A. (2022). Extended Reality – Music in Immersive XR Environments: The Possibilities (and Approaches) for (AI) Music in Immersive XR Environments. Chapter 7 in Clancy, M. (Ed.) Artificial Intelligence and Music Ecosystem. London: Focal Press – Website PDF

Zawadzki, T., Nikiel, S., & Young, G. W. (2022). Prototyping VR Training Tools for Healthcare With Off-the-Shelf CGI: A Case Study. Chapter 8 in Tang, Y. M., Lun, H. H., & Chau, K. Y. (Eds.) Cases on Virtual Reality Modeling in Healthcare. Hershey: IGI Global, pp. 160-186. – PDF

Dawkins, O., Kitchin, R., Young, G. W., and Zawadzki, T. (2021). City Dashboards And 3D Geospatial Technologies For Urban Planning And Management. Chapter 6 in Rae, A., & Wong, C. (Eds.). Applied Data Analysis for Urban Planning and Management. Thousand Oaks: SAGE. – WebsitePDF

Young, G. W., Murphy, D. and Weeter, J. (2018). A Functional Analysis of Haptic Feedback in Digital Musical Instrument Interactions. Chapter 6 in Papetti S. & Saitis C. (Eds.) Musical Haptics, Springer Series on Touch and Haptic Systems, Cham: Springer, pp. 93 – 122. Open Access: https://link.springer.com/chapter/10.1007/978-3-319-58316-7_6

Young, G. W., Kehoe, A. and Murphy, D. (2016). Usability Testing of Video Game Controllers: A Case Study. Chapter 7 in Garcia-Ruiz, M. A. (Ed.) Games User Research: A Case Study Approach, Natick/Boca Raton: A K Peters/CRC Press, pp. 145 – 188. – PDF

Young, G. W. (2012). Twenty-first Century Music Technology. Chapter 3 in Digital Arts & Humanities: Scholarly Reflections, O’Sullivan, J. C. (Ed.), Cork: The Digital Academy, pp. 21 – 24. – PDF


Journal Articles:

Hodson, E., Vainio, T., Sayún, M.N., Tomitsch, M., Jones, A., Jalonen, M., Börütecene, A., Hasan, M.T., Paraschivoiu, I.,Wolff, A., Yavo-Ayalon, S., Yli-Kauhaluoma, S., and Young, G. W. (2023). Evaluating Social Impact of Smart City Technologies and Services: Methods, Challenges, Future Directions. Special Issue Interaction Design and the Automated City – Emerging Urban Interfaces, Prototyping Approaches and Design Methods in Multimodal Technologies and Interaction, 7(3), 33. Open Access: https://doi.org/10.3390/mti7030033PDF

O’Dwyer, N., Young, G. W., & Smolic, A. (2022). XR Ulysses: addressing the disappointment of cancelled site-specific re-enactments of Joycean literary cultural heritage on Bloomsday. International Journal of Performance Arts and Digital Media. – Website PDF

Young, G. W., O’Dwyer, N., & Smolic, A. (2021). Exploring Virtual Reality for Quality Immersive Empathy Building Experiences. Behaviour & Information Technology. – Website PDF

O’Dwyer, N., Zerman, E., Young, G. W., Smolic, A., Dunne, S., & Shenton, H. (2021). Volumetric Video in Augmented Reality Applications for Museological Narratives: A user study for the Long Room in the Library of Trinity College Dublin. Journal on Computing and Cultural Heritage (JOCCH)14(2), 1-20. – PDF

Kitchin, R., Young, G. W., & Dawkins, O. (2021). Planning and 3D Spatial Media: Progress, Prospects, and the Knowledge and Experiences of Local Government Planners in Ireland. Planning Theory & Practice, 1-19. – PDF

Young, G. W., Kitchin, R., and Naji, J. (2021). Building City Dashboards for Different Types of Users. Journal of Urban Technology, pp. 1 – 21. – PDF

Young, G. W., Stehle, S., Yazgi-Walsh, B., and Tiri, E. (2020). Exploring Virtual Reality in the Higher Education Classroom: Using VR to Build Knowledge and Understanding. Journal of Universal Computer Science, pp. 904 – 928. – PDF

Young, G. W., and Kitchin, R. (2020). Creating Design Guidelines for Building City Dashboards from a Users Perspectives. International Journal of Human-Computer Studies, 102429, pp. 1 – 17. – PDF

Kitchin, R., Dawkins, O. and Young, G. W. (2019). Prospects for an Intelligent Planning System. Planning Theory & Practice: Forum, 20(4), pp. 595 – 599. – PDF

Young, G. W., Murphy, D. and Weeter, J. (2017). Haptics in Music: The Effects of Vibrotactile Stimulus in Low Frequency Auditory Difference Detection Tasks. IEEE Transactions on Haptics, 10(1), pp. 135 – 139. – PDF


Conference Papers:

Young, G W., O’Dwyer, N., and Smolic, A. 2023. A Case Study on Student Experiences of Social VR in a Remote STEM Classroom. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA ’23), April 23–28, 2023, Hamburg, Germany. ACM, New York, NY, USA, 8 pages. https://doi.org/10.1145/3544549.3573852PDF

Smolic, A., Amplianitis, K., Moynihan, M., O’Dwyer, N., Ondrej, J., Pagés, R., Young, G.W., Zerman, E. (2022). Volumetric Video Content Creation for Immersive XR Experiences. In the European Workshop on Visual Information Processing (EUVIP), Lisbon, Portugal, pp. 54 – 59. – PDF

Young, G. W., O’Dwyer, N., Moynihan, M., & Smolic, A. (2022). Audience Experiences of a Volumetric Virtual Reality Music Video. In the IEEE Virtual Reality and 3D User Interfaces (IEEE VR) conference, Christchurch, pp. 775 – 781. DOI: https://doi.org/10.1109/VR51125.2022.00099PDF.

O’Dwyer, N., Young, G. W., Smolic, A., Moynihan, M., & O’Hanrahan, P. (2021). Mixed Reality Ulysses. In SIGGRAPH Asia Art Gallery (SA ’21 Art Gallery), Tokyo, Japan. ACM. DOI: https://doi.org/10.1145/3476123.3487880PDF.

Wang, X., Young, G. W., Mc Guckin, C., & Smolic, A. (2021). A Systematic Review of Virtual Reality Interventions for Children with Social Skills Deficits. In 2021 IEEE TALE conference. IEEE. – PDF

Smyth, D. L., Young, G. W., Ondrej, J., da Silva, R., Cummins, A., Nath, S., … & Smolic, A. (2021). Semantic Crowd Re-targeting: Implementation for Real-time Applications and User Evaluations. In the IEEE Conference on Virtual Reality and 3D User Interfaces (VRW) (pp. 117-122). IEEE. – PDF

Zerman, E., O’Dwyer, N., Young, G. W., Smolic, A. (2020). A Case Study on the Use of Volumetric Video in Augmented Reality for Cultural Heritage. In the 11th Nordic Conference on Human-Computer Interaction (NordiCHI ’20), Tallinn, Estonia. – PDF

Grogan, M., Zerman, E., Young, G. W., Smolic, A. (2020). A Pilot Study on Video Color Transfer: A survey of user-type opinions. In the Proceedings of the 14th International Conference on Interfaces and Human Computer Interaction, Zagreb, 2020. – PDF

Young, G. W., O’Dwyer, N., Johnson, N., Zerman, E., and Smolic, A. (2020). Mixed Reality and Volumetric Video in Cultural Heritage: Expert Opinions on Augmented and Virtual Reality. In: Rauterberg M. (ed.) Culture and Computing. HCII 2020. Lecture Notes in Computer Science, vol 12215. Springer, Cham, pp. 195 – 214. – PDF

Dawkins, O. and Young, G. W. (2020). Engaging Place with Mixed Realities: Sharing Multisensory Experiences of Place Through Community-Generated Digital Content and Multimodal Interaction. In: Chen J., Fragomeni G. (eds.) Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications. HCII 2020. Lecture Notes in Computer Science, vol 12191. Springer, Cham, pp. 199 – 218. – PDF

Young, G. W., Mannion, S. and Wentworth, S. (2018). Evoking Places from Spaces: The application of multimodal narrative techniques in the creation of U-Modified. In the Proceedings of the Sound and Music Computing conference, Cyprus University of Technology, Cyprus, pp. 103 – 107. – PDF

Young, G. W., Murphy, D. and Weeter, J. (2017). A Qualitative Analysis of Haptic Feedback in Music Focused Exercises. In the Proceedings of the New Interfaces for Musical Expression conference, Aalborg University, Denmark, pp. 204 – 209. – PDF

Young, G. W. and Crowley, K. (2016). The Design of Tangible Digital Musical Instruments. In the Proceedings of the MusTWork 2016 workshop, University College Dublin, Ireland, pp. 79 – 85. – PDF

Young, G. W., Murphy, D. and Weeter, J. (2015). Vibrotactile Discrimination of Pure and Complex Waveforms. In the Proceedings of the Sound and Music Computing conference, Maynooth University, Ireland, pp 359 – 362. – PDF

Young, G. W. and Murphy, D. (2015). HCI Models for Digital Musical Instruments: Methodologies for Rigorous Testing of Digital Musical Instruments. At the Computer Music Multidisciplinary Research conference, Plymouth, UK, pp. 534 – 544. – PDF

Young, G. W. and Murphy, D. (2015).  Digital Musical Instrument Analysis: The Haptic Bowl. At the Computer Music Multidisciplinary Research conference, Plymouth, UK, pp.  591 – 602. – PDF

Young, G. W., Murphy, D. and Weeter, J. (2013). Audio-Tactile Glove. In the Proceedings of the Digital Audio Effects conference, Maynooth University, Ireland, pp. 247 – 251. – PDF


Multimedia, Composition, and Digital Practice:

Young, G. W. (2021). “Singing Trees | Jurisdiction & Contradiction” [Fixed Media Installation]. AudioMostly 2021, Trento, Italy – VIDEO, WEBSITE, & ABSTRACT

Young, G. W., Mannion, S. and Wentworth, S. (2015). “U – modified” [Fixed Media Installation]. Digital Research in the Humanities and Arts, Dublin City University, Ireland. – ABSTRACTVIDEO

Young, G. W. and Mannion, S. (2014). “U – modified” [Live Performance]. Interrogations into Music Experimentation, Coventry University, UK. 

C.A.V.E. – Cork Audio Visual Ensemble (2014). “The Box” [Live Performance]. Directed and composed by J. Weeter and D. Foott, International Computer Music Conference and the Sound and Music Computing Conference, Greece.

C.A.V.E  – Cork Audio Visual Ensemble (2014). “POP OUT” [Live Performance]. Directed and composed by J. Weeter, Sonic Vigil Sound Art Festival, Ireland.

C.A.V.E  – Cork Audio Visual Ensemble (2014). “The Box” [Live Performance]. Directed and composed by J. Weeter and D. Foott, FUAIM Futures: Electronic Music club, Ireland. – VIDEO

Young G. W. and O’Sullivan, J. C. (2013). “Afternoon Walk,” [Fixed Media Installation]. Hilltown New Music Festival, Ireland. – AUDIO

Young, G. W. (2013). “9 Modules” [Percussion Workshop]. Performed by Alex Petcu at the Department of Music, University College Cork, Ireland. – AUDIO

O’Sullivan J. C. and Young, G. W. (2012). “Digital Poe” [Website]. Archived: http://digitalpoe.org/


Dissertation (Ph.D):

Young, G. W. (2016). Human-Computer Interaction Methodologies Applied in the Evaluation of Haptic Digital Musical Instruments. PhD dissertation in Digital Arts & Humanities, Department Computer Science and Department of Music, University College Cork, Ireland. – PDF


Workshops:

Dawkins, O. and Young, G. W. (2020). Ground Truthing and Virtual Field Trips [Workshop]. At the Immersive Learning Network conference, iLRN Virtual Campus, VirBELA. – PDF & WEBSITE

Dawkins, O., Young, G. W., Stehle, S., Naji, J., Yazgi-Walsh, B., & Foley, J. (2019). Ground Truth in Digital Dublin: Deep Mapping in Virtual Reality [Workshop]. At the Science Gallery, Dublin, Ireland.


Abstracts, Posters, Plenaries, Lectures, & Demonstrations:

Young, G. W., O’Dwyer, N., Vyas, B., and Eagan, D. (2022). Live Virtual Performances in Real-Time Game Engines [MOCAP & VR Demo]. Human Lab stage of Mindfield at Electric Picnic, Ireland.

O’Dwyer, N., Young, G. W., and Smolic, A. (2022), Extended Reality Ulysses [VR Demo], ACM International Conference on Interactive Media Experiences (IMX’22), June 22–24, Aveiro, JB, Portugal.

Young, G. W., O’Dwyer, N., and Smolic, A. (2022). A Virtual Reality Volumetric Music Video: Featuring New Pagans [VR Demo]. At the New Interfaces for Musical Expression (NIME) conference, Auckland.

Young, G. W., O’Dwyer, N., and Smolic, A. (2022). A Virtual Reality Volumetric Music Video: Featuring New Pagans [VR Demo]. At the ACM Multimedia Systems (MMSys) conference, Athlone, pp. 669 – 670.

Young, G. W., O’Dwyer, N., and Smolic, A. (2022). A Virtual Reality Volumetric Music Video: Featuring New Pagans [VR Demo]. At the Sound, Music, and Computing (SMC) conference, Saint-Étienne.

O’Dwyer, N., and Young, G. W. (2021). Virtual Field Trips: Towards a Therapeutic Ecology of Care and Reconciliation through Contributive Virtual Reality Scenographies [Oral Presentation]. International Federation for Theatre Research, Online/Galway.

Young, G. W. (2021). Virtual Reality Field Trips: How to build your own virtual field trips using free and open-source software [Oral Presentation]. CCAT Project Symposium, online.

Young, G. W. (2020). Haptics in Music: Exploring the potential of audio-tactile vibrations in experiences of cross-reality media [Oral Presentation]. AES Ireland, online.

Naji, J., Dawkins, O., Young, G. W., and Stehle, S. (2020). Mirrorworlds: Mixed Reality Urban Spaces & Human Truth [Oral Presentation]. Media City Panel, MeCCSA 2020, University of Brighton, UK.

Young, G. W. (2019). “The Jonathan Swift Experience: An augmented and virtual reality application for TCD’s Long Room library [AR Demonstration]. iHCI 2019 – ACM SIGCHI Chapter Ireland, Galway University, Ireland.

Young G. W. & Moynihan, M. (2019). Bridging the Blue [VR Demonstration] by V-SENSE and Lubna Gem Arielle. International Conference on Interactive Digital Storytelling (ICIDS), Salt Lake City, USA.

Naji, J., Young, G. W., Stehle, S. (2019). Place in Virtual Space: an analysis of geospatial data narratives presented in cross-reality visualizations [Oral Presentation]. 58th ERSA Congress “Places for People: Innovative, Inclusive and Liveable Regions,” University College Cork, Ireland.

Dawkins, O. & Young, G. W. (2019). Dublin’s Open Virtual City Model for VR [VR Demonstration]. 3Dcamp Dublin & Irish VR meetup, Dublin, Ireland.

Young, G. W. & Dawkins, O. (2019). Immersive Geographies: Mixed Reality Technologies Applied in Urban Data Visualization Projects [Oral Presentation]. Geographies of Gaming and VR 3rd Annual Digital Geographies Symposium, Birmingham, UK.

Dawkins, O. & Young, G. W. (2019). Dublin City Dashboard and Digital Dublin [VR Demonstration]. Open Data Week, Maynooth University, Ireland.

Young, G. W. (2018). A User Analysis of Web-based City Dashboards [Poster]. iHCI 2018 – ACM SIGCHI Chapter Ireland, Limerick University, Ireland.

Young, G. W., Stehle, S., Tiri, S., & Yazgi-Walsh, B. (2018). Formative Research on Learning Experiences in Virtual Environments: Exploring geomorphological concepts in virtual reality [Oral Presentation]. iHCI 2018 – ACM SIGCHI Chapter Ireland, Limerick University, Ireland.

Young, G. W., Stehle, S., Tiri, S., & Yazgi-Walsh, B. (2018). Formative Research on Learning Experiences in Virtual Environments: Exploring geomorphological concepts in virtual reality [Oral Presentation]. The VR Conference 2018, Swansea University, UK.

Young, G. W., Naji, J., Charlton, M., Brunsdon, C., Kitchin, R. (2017). Future Cities and Multimodalities: how multimodal technologies can improve smart-citizen engagement with city dashboards [Poster]. ISU Talks #05: Future Cities conference, Institute for Sustainable Urbanism, TU Braunschweig.

Young, G. W. (2017). A Qualitative Analysis of Haptic Feedback in Music Focused Exercises [Oral Presentation]. iHCI 2017 – ACM SIGCHI Chapter Ireland, University College Dublin, Dublin, Ireland.

Young, G. W. (2016). Usability Testing of Video Game Controllers: A case study [Poster]. iHCI 2016 – ACM SIGCHI Chapter Ireland, University College Cork, Cork, Ireland.

Young, G. W. (2016). Quantifying The Effects of Haptic Feedback on DMI Functionality, Usability, and User Experience [Oral Presentation]. EuroHaptics, Imperial College, London, UK.

Young, G. W. (2016). Usability Testing of Video Game Controllers [Oral Presentation]. Creative Media and Game Studies Conference: Narrative, Interactivity, and Emergent Digital Practices, Dundalk Institute of Technology, Dundalk, Ireland.

Young, G. W. (2015). Vibrotactile Feedback in Digital Musical Instrument Design [Oral Presentation]. IDEAS Group , University College Cork, Cork, Ireland.

Young, G. W. (2013). Feeling and Hearing: Auditory Discrimination of Pure and Complex Waveforms Combined with Vibrotactile Feedback [Oral Presentation]. The Digital Arts and Humanities Research Colloquium, University College Cork, Cork, Ireland.

Young, G. W. (2013). The AUDIO-TACTILE GLOVE: Assistive Technology for the Deaf or Hard of Hearing [Oral Presentation]. INTIME Symposium, Coventry, UK.

Young, G. W. (2013). Haptic Feedback for Electronic and Digital Musical Interfaces [Oral Presentation]. IDEAS Group , University College Cork, Cork, Ireland.

Young, G. W. (2013). HCI: Interaction Paradigms [Oral Presentation]. The Digital Arts and Humanities Research Colloquium, University of Ulster, Derry, UK.

Young, G. W. (2012). Losing Touch & Attention in Human Performance [Oral Presentation]. The Digital Arts and Humanities Group, University College Cork, Cork, Ireland.

Young, G. W. (2012). Design and Construction of Music Controllers Integrating Haptic Feedback [Oral Presentation]. The Digital Arts and Humanities Research Colloquium, NUI Galway, Galway, Ireland.

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