Publications

A collection of academic work to date.

Dissertation (Ph.D):

Young, G. W. (2016). “Human-Computer Interaction Methodologies Applied in the Evaluation of Haptic Digital Musical Instruments”. PhD dissertation in Digital Arts & Humanities, Department Computer Science and Department of Music, University College Cork, Ireland. – PDF

Book Chapters:

Young, G. W., Murphy, D. and Weeter, J. (2018). “A Functional Analysis of Haptic Feedback in Digital Musical Instrument Interactions”. Chapter 6 in Musical Haptics, Springer Series on Touch and Haptic Systems, by S. Papetti and C. Saitis (eds.), Cham: Springer, pp. 93 – 122. – PDF

Young, G. W., Kehoe, A. and Murphy, D. (2016). “Usability Testing of Video Game Controllers: A Case Study”. Chapter 7 in Games User Research: A Case Study Approach, by M. A. Garcia-Ruiz (ed.), Canada: A K Peters/CRC Press, pp. 145 – 188. – PDF

Journal Articles:

Young, G. W., Kitchin, R., and Naji, J. (2020). “Building City Dashboards for Different Types of Users”. Journal of Urban Technology, pp. 1 – 21. – PDF

Young, G. W., & Kitchin, R. (2020). “Creating Design Guidelines for Building City Dashboards from a Users Perspectives”. International Journal of Human-Computer Studies, 102429, pp. 1 – 17. – PDF

Kitchin, R., Dawkins, O. and Young, G. W. (2019). “Prospects for an Intelligent Planning System,” in Planning Theory & Practice: Forum, 20(4), pp. 595 – 599. – PDF

Young, G. W., Murphy, D. and Weeter, J. (2017). “Haptics in Music: The Effects of Vibrotactile Stimulus in Low Frequency Auditory Difference Detection Tasks”. IEEE Transactions on Haptics, 10(1), pp. 135 – 139. – PDF

Conference Papers:

Grogan, M., Zerman, E., Young, G. W., Smolic, A. (2020). “A Pilot Study on Video Color Transfer: A survey of user-type opinions”. 14th International Conference on Interfaces and Human Computer Interaction, Zagreb, 2020. – PDF

O’Dwyer, N., Young, G. W., Johnson, N., Zerman, E., and Smolic, A. (2020). “Mixed Reality and Volumetric Video in Cultural Heritage: Expert Opinions on Augmented and Virtual Reality”. In: Rauterberg M. (ed.) Culture and Computing. HCII 2020. Lecture Notes in Computer Science, vol 12215. Springer, Cham, pp. 195 – 214. – PDF

Dawkins, O. and Young, G. W. (2020). “Engaging Place with Mixed Realities: Sharing Multisensory Experiences of Place Through Community-Generated Digital Content and Multimodal Interaction”. In: Chen J., Fragomeni G. (eds.) Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications. HCII 2020. Lecture Notes in Computer Science, vol 12191. Springer, Cham, pp. 199 – 218. – PDF

Young, G. W., Mannion, S. and Wentworth, S. (2018). “Evoking Places from Spaces: The application of multimodal narrative techniques in the creation of U-Modified”. Sound and Music Computing, Cyprus University of Technology, Cyprus, pp. 103 – 107. – PDF

Young, G. W., Murphy, D. and Weeter, J. (2017). “A Qualitative Analysis of Haptic Feedback in Music Focused Exercises”. New Interfaces for Musical Expression, Aalborg University, Denmark, pp. 204 – 209. – PDF

Young, G. W. and Crowley, K. (2016). “The Design of Tangible Digital Musical Instruments”. MusTWork 2016, University College Dublin, Ireland, pp. 79 – 85. – PDF

Young, G. W., Murphy, D. and Weeter, J. (2015). “Vibrotactile Discrimination of Pure and Complex Waveforms”. Sound and Music Computing, Maynooth University, Ireland, pp 359 – 362. – PDF

Young, G. W. and Murphy, D. (2015).  “HCI Models for Digital Musical Instruments: Methodologies for Rigorous Testing of Digital Musical Instruments”. Computer Music Multidisciplinary Research, Plymouth, UK, pp. 534 – 544. – PDF

Young, G. W. and Murphy, D. (2015).  “Digital Musical Instrument Analysis: The Haptic Bowl”. Computer Music Multidisciplinary Research, Plymouth, UK, pp.  591 – 602. – PDF

Young, G. W., Murphy, D. and Weeter, J. (2013). “Audio-Tactile Glove”. Digital Audio Effects, Maynooth University, Ireland, pp. 247 – 251. – PDF

Digital Publications:

Young, G. W. (2012). “Twenty-first Century Music Technology”. Chapter 3 in Digital Arts & Humanities: Scholarly Reflections, J. C. O’Sullivan, (Ed.), Cork: The Digital Academy, pp. 21 – 24. – PDF

Workshops:

Dawkins, O. and Young, G. W. (2020). “Ground Truthing and Virtual Field Trips”. Immersive Learning Network, iLRN Virtual Campus, VirBELA. – PDFWEBSITE

Multimedia, Composition, and Digital Practice:

Young, G. W., Mannion, S. and Wentworth, S. (2015). “U – modified” [Fixed Media Installation]. Digital Research in the Humanities and Arts, Dublin City University, Ireland. – ABSTRACTVIDEO

Young, G. W. and Mannion, S. (2014). “U – modified” [Live Performance]. Interrogations into Music Experimentation, Coventry University, UK. 

C.A.V.E. – Cork Audio Visual Ensemble (2014). “The Box” [Live Performance]. Directed and composed by J. Weeter and D. Foott, International Computer Music Conference and the Sound and Music Computing Conference, Greece.

C.A.V.E  – Cork Audio Visual Ensemble (2014). “POP OUT” [Live Performance]. Directed and composed by J. Weeter, Sonic Vigil Sound Art Festival, Ireland.

C.A.V.E  – Cork Audio Visual Ensemble (2014). “The Box” [Live Performance]. Directed and composed by J. Weeter and D. Foott, FUAIM Futures: Electronic Music club, Ireland. – VIDEO

Young G. W. and O’Sullivan, J. C. (2013). “Afternoon Walk,” [Fixed Media Installation]. Hilltown New Music Festival, Ireland. – AUDIO

Young, G. W. (2013). “9 Modules” [Percussion Workshop]. Performed by Alex Petcu, Department of Music, University College Cork, Ireland. – AUDIO

O’Sullivan J. C. and Young, G. W. (2012). “Digital Poe” [Website]. Archived: http://digitalpoe.org/

Abstracts, Posters, Plenaries, Lectures, & Demonstrations:

  • G. W. Young, “The Jonathan Swift Experience: An augmented and virtual reality application for TCD’s Long Room library,” a demonstration at iHCI 2019 – ACM SIGCHI Chapter Ireland, Galway University, Ireland, 2019.
  • G. W. Young & M. Moynihan, “Bridging the Blue,” a creative technology art exhibition by V-SENSE and Lubna Gem Arielle, presented at the International Conference on Interactive Digital Storytelling (ICIDS), Salt Lake City, USA, 2019.
  • O. Dawkins & G. W. Young, “Dublin’s Open Virtual City Model for VR,” a VR demonstration at the 3Dcamp Dublin & Irish VR meetup, Dublin, Ireland, 2019.
  • G. W. Young & O. Dawkins. “Immersive Geographies: Mixed Reality Technologies Applied in Urban Data Visualization Projects,” Presented at Geographies of Gaming and VR 3rd Annual Digital Geographies Symposium in Birmingham, 2019.
  • O. Dawkins, G. W. Young, S. Stehle, J. Naji, B. Yazgi-Walsh, & J. Foley, “Ground Truth in Digital Dublin: Deep Mapping in Virtual Reality,” a workshop at the Science Gallery, Dublin, Ireland, 2019.
  • O. Dawkins & G. W. Young, “Dublin City Dashboard and Digital Dublin,” a VR demonstration at the Open Data Week, Maynooth University, Ireland, 2019.
  • G. W. Young, “A User Analysis of Web-based City Dashboards,” poster presentation at iHCI 2018 – ACM SIGCHI Chapter Ireland, Limerick University, Ireland, 2018.
  • G. W. Young, S. Stehle, E. Tiri, & B. Yazgi-Walsh, “Formative Research on Learning Experiences in Virtual Environments: Exploring geomorphological concepts in virtual reality,” presentation at iHCI 2018 – ACM SIGCHI Chapter Ireland, Limerick University, Ireland, 2018.
  • G. W. Young, S. Stehle, E. Tiri, & B. Yazgi-Walsh, “Formative Research on Learning Experiences in Virtual Environments: Exploring geomorphological concepts in virtual reality,” presentation at the VR Conference 2018, Swansea University, UK, 2018.
  • G. W. Young, J. Naji, M. Charlton, C. Brunsdon, R. Kitchin, “Future Cities and Multimodalities: how multimodal technologies can improve smart-citizen engagement with city dashboards,” in the ISU Talks #05: Future Cities conference, at the Institute for Sustainable Urbanism, TU Braunschweig, 2017.
  • G. W. Young, “A Qualitative Analysis of Haptic Feedback in Music Focused Exercises,” at the 11th annual SIGCHI Ireland conference on Human Computer Interaction, University College Dublin, Dublin, Ireland, 2017.
  • G. W. Young, “Usability Testing of Video Game Controllers: A case study,” at the 10th annual SIGCHI Ireland conference on Human Computer Interaction, University College Cork, Cork, Ireland, 2016.
  • G. W. Young, “Quantifying The Effects of Haptic Feedback on DMI Functionality, Usability, and User Experience,” workshop presentation at EuroHaptics 2016, Imperial College, London, UK, July 4, 2016.
  • G. W. Young, “Usability Testing of Video Game Controllers,” at the Creative Media and Game Studies Conference: Narrative, Interactivity, and Emergent Digital Practices, Dundalk Institute of Technology, Dundalk, Ireland, January 22nd, 2016.
  • G. W. Young, “Vibrotactile Feedback in Digital Musical Instrument Design,” at the IDEAS Group meeting, University College Cork, Cork, Ireland, June 12th, 2015.
  • G. W. Young, “Feeling and Hearing: Auditory Discrimination of Pure and Complex Waveforms Combined with Vibrotactile Feedback,” at the Digital Arts and Humanities Research Colloquium, University College Cork, Cork, Ireland, March 26th, 2013.
  • G. W. Young, “The AUDIO-TACTILE GLOVE: Assistive Technology for the Deaf or Hard of Hearing,” at the annual INTIME Symposium, Coventry, UK, October, 2013.
  • G. W. Young, “Haptic Feedback for Electronic and Digital Musical Interfaces,” at the IDEAS Group meeting, University College Cork, Cork, Ireland, October 25, 2013.
  • G. W. Young, “HCI: Interaction Paradigms,” at the Digital Arts and Humanities Research Colloquium, University of Ulster, 11 Sept 2013.
  • G. W. Young, “Losing Touch” and “Attention in Human Performance,” to the Digital Arts and Humanities Group and Claire Warwick, University College Cork, May 25, 2012.
  • G. W. Young, “Design and Construction of Music Controllers Integrating Haptic Feedback.”at the Digital Arts and Humanities Research Colloquium, NUI Galway, 21 Sept 2012.

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