Publications

A collection of academic work to date.

Book Chapters:

Young, G. W., Murphy, D. and Weeter, J. (2018). “A Functional Analysis of Haptic Feedback in Digital Musical Instrument Interactions”. Chapter 6 in Musical Haptics, Springer Series on Touch and Haptic Systems, by S. Papetti and C. Saitis (eds.), Cham: Springer, pp. 93 – 122. – PDF

Young, G. W., Kehoe, A. and Murphy, D. (2016). “Usability Testing of Video Game Controllers: A Case Study”. Chapter 7 in Games User Research: A Case Study Approach, by M. A. Garcia-Ruiz (ed.), Canada: A K Peters/CRC Press, pp. 145 – 188. – PDF

Journal Articles:

Young, G. W., Stehle, S., Yazgi-Walsh, B., and Tiri, E. (2020). “Exploring Virtual Reality in the Higher Education Classroom: Using VR to Build Knowledge and Understanding”. Journal of Universal Computer Science, pp. 904 – 928. – PDF

Young, G. W., Kitchin, R., and Naji, J. (2020). “Building City Dashboards for Different Types of Users”. Journal of Urban Technology, pp. 1 – 21. – PDF

Young, G. W., and Kitchin, R. (2020). “Creating Design Guidelines for Building City Dashboards from a Users Perspectives”. International Journal of Human-Computer Studies, 102429, pp. 1 – 17. – PDF

Kitchin, R., Dawkins, O. and Young, G. W. (2019). “Prospects for an Intelligent Planning System”. Planning Theory & Practice: Forum, 20(4), pp. 595 – 599. – PDF

Young, G. W., Murphy, D. and Weeter, J. (2017). “Haptics in Music: The Effects of Vibrotactile Stimulus in Low Frequency Auditory Difference Detection Tasks”. IEEE Transactions on Haptics, 10(1), pp. 135 – 139. – PDF

Conference Papers:

Zerman, E., O’Dwyer, N., Young, G. W., Smolic, A. (2020). “A Case Study on the Use of Volumetric Video in Augmented Reality for Cultural Heritage”. In Proceedings of the 11th Nordic Conference on Human-Computer Interaction (NordiCHI ’20), Tallinn, Estonia. – PDF

Grogan, M., Zerman, E., Young, G. W., Smolic, A. (2020). “A Pilot Study on Video Color Transfer: A survey of user-type opinions”. In Proceedings of the 14th International Conference on Interfaces and Human Computer Interaction, Zagreb, 2020. – PDF

O’Dwyer, N., Young, G. W., Johnson, N., Zerman, E., and Smolic, A. (2020). “Mixed Reality and Volumetric Video in Cultural Heritage: Expert Opinions on Augmented and Virtual Reality”. In: Rauterberg M. (ed.) Culture and Computing. HCII 2020. Lecture Notes in Computer Science, vol 12215. Springer, Cham, pp. 195 – 214. – PDF

Dawkins, O. and Young, G. W. (2020). “Engaging Place with Mixed Realities: Sharing Multisensory Experiences of Place Through Community-Generated Digital Content and Multimodal Interaction”. In: Chen J., Fragomeni G. (eds.) Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications. HCII 2020. Lecture Notes in Computer Science, vol 12191. Springer, Cham, pp. 199 – 218. – PDF

Young, G. W., Mannion, S. and Wentworth, S. (2018). “Evoking Places from Spaces: The application of multimodal narrative techniques in the creation of U-Modified”. In Proceedings of the Sound and Music Computing conference, Cyprus University of Technology, Cyprus, pp. 103 – 107. – PDF

Young, G. W., Murphy, D. and Weeter, J. (2017). “A Qualitative Analysis of Haptic Feedback in Music Focused Exercises”. In Proceedings of the New Interfaces for Musical Expression conference, Aalborg University, Denmark, pp. 204 – 209. – PDF

Young, G. W. and Crowley, K. (2016). “The Design of Tangible Digital Musical Instruments”. In Proceedings of the MusTWork 2016 workshop, University College Dublin, Ireland, pp. 79 – 85. – PDF

Young, G. W., Murphy, D. and Weeter, J. (2015). “Vibrotactile Discrimination of Pure and Complex Waveforms”. In Proceedings of the Sound and Music Computing conference, Maynooth University, Ireland, pp 359 – 362. – PDF

Young, G. W. and Murphy, D. (2015).  “HCI Models for Digital Musical Instruments: Methodologies for Rigorous Testing of Digital Musical Instruments”. Computer Music Multidisciplinary Research, Plymouth, UK, pp. 534 – 544. – PDF

Young, G. W. and Murphy, D. (2015).  “Digital Musical Instrument Analysis: The Haptic Bowl”. Computer Music Multidisciplinary Research, Plymouth, UK, pp.  591 – 602. – PDF

Young, G. W., Murphy, D. and Weeter, J. (2013). “Audio-Tactile Glove”. In Proceedings of the Digital Audio Effects conference, Maynooth University, Ireland, pp. 247 – 251. – PDF

Digital Publications:

Young, G. W. (2012). “Twenty-first Century Music Technology”. Chapter 3 in Digital Arts & Humanities: Scholarly Reflections, J. C. O’Sullivan, (Ed.), Cork: The Digital Academy, pp. 21 – 24. – PDF

Dissertation (Ph.D):

Young, G. W. (2016). “Human-Computer Interaction Methodologies Applied in the Evaluation of Haptic Digital Musical Instruments”. PhD dissertation in Digital Arts & Humanities, Department Computer Science and Department of Music, University College Cork, Ireland. – PDF

Workshops:

Dawkins, O. and Young, G. W. (2020). Ground Truthing and Virtual Field Trips [Workshop]. Immersive Learning Network, iLRN Virtual Campus, VirBELA. – PDFWEBSITE

Dawkins, O., Young, G. W., Stehle, S., Naji, J., Yazgi-Walsh, B., & Foley, J. (2019). Ground Truth in Digital Dublin: Deep Mapping in Virtual Reality [Workshop]. Science Gallery, Dublin, Ireland.

Multimedia, Composition, and Digital Practice:

Young, G. W., Mannion, S. and Wentworth, S. (2015). “U – modified” [Fixed Media Installation]. Digital Research in the Humanities and Arts, Dublin City University, Ireland. – ABSTRACTVIDEO

Young, G. W. and Mannion, S. (2014). “U – modified” [Live Performance]. Interrogations into Music Experimentation, Coventry University, UK. 

C.A.V.E. – Cork Audio Visual Ensemble (2014). “The Box” [Live Performance]. Directed and composed by J. Weeter and D. Foott, International Computer Music Conference and the Sound and Music Computing Conference, Greece.

C.A.V.E  – Cork Audio Visual Ensemble (2014). “POP OUT” [Live Performance]. Directed and composed by J. Weeter, Sonic Vigil Sound Art Festival, Ireland.

C.A.V.E  – Cork Audio Visual Ensemble (2014). “The Box” [Live Performance]. Directed and composed by J. Weeter and D. Foott, FUAIM Futures: Electronic Music club, Ireland. – VIDEO

Young G. W. and O’Sullivan, J. C. (2013). “Afternoon Walk,” [Fixed Media Installation]. Hilltown New Music Festival, Ireland. – AUDIO

Young, G. W. (2013). “9 Modules” [Percussion Workshop]. Performed by Alex Petcu, Department of Music, University College Cork, Ireland. – AUDIO

O’Sullivan J. C. and Young, G. W. (2012). “Digital Poe” [Website]. Archived: http://digitalpoe.org/

Abstracts, Posters, Plenaries, Lectures, & Demonstrations:

Naji, J., Dawkins, O., Young, G. W., and Stehle, S. (2020). Mirrorworlds: Mixed Reality Urban Spaces & Human Truth [Oral Presentation]. Media City Panel, MeCCSA 2020, University of Brighton, UK.

Young, G. W. (2019). “The Jonathan Swift Experience: An augmented and virtual reality application for TCD’s Long Room library [AR Demonstration]. iHCI 2019 – ACM SIGCHI Chapter Ireland, Galway University, Ireland.

Young G. W. & Moynihan, M. (2019). Bridging the Blue [VR Demonstration] by V-SENSE and Lubna Gem Arielle. International Conference on Interactive Digital Storytelling (ICIDS), Salt Lake City, USA.

Naji, J., Young, G. W., Stehle, S. (2019). Place in Virtual Space: an analysis of geospatial data narratives presented in cross-reality visualizations [Oral Presentation]. 58th ERSA Congress “Places for People: Innovative, Inclusive and Liveable Regions,” University College Cork, Ireland.

Dawkins, O. & Young, G. W. (2019). Dublin’s Open Virtual City Model for VR [VR Demonstration]. 3Dcamp Dublin & Irish VR meetup, Dublin, Ireland.

Young, G. W. & Dawkins, O. (2019). Immersive Geographies: Mixed Reality Technologies Applied in Urban Data Visualization Projects [Oral Presentation]. Geographies of Gaming and VR 3rd Annual Digital Geographies Symposium, Birmingham, UK.

Dawkins, O. & Young, G. W. (2019). Dublin City Dashboard and Digital Dublin [VR Demonstration]. Open Data Week, Maynooth University, Ireland.

Young, G. W. (2018). A User Analysis of Web-based City Dashboards [Poster]. iHCI 2018 – ACM SIGCHI Chapter Ireland, Limerick University, Ireland.

Young, G. W., Stehle, S., Tiri, S., & Yazgi-Walsh, B. (2018). Formative Research on Learning Experiences in Virtual Environments: Exploring geomorphological concepts in virtual reality [Oral Presentation]. iHCI 2018 – ACM SIGCHI Chapter Ireland, Limerick University, Ireland.

Young, G. W., Stehle, S., Tiri, S., & Yazgi-Walsh, B. (2018). Formative Research on Learning Experiences in Virtual Environments: Exploring geomorphological concepts in virtual reality [Oral Presentation]. The VR Conference 2018, Swansea University, UK.

Young, G. W., Naji, J., Charlton, M., Brunsdon, C., Kitchin, R. (2017). Future Cities and Multimodalities: how multimodal technologies can improve smart-citizen engagement with city dashboards [Poster]. ISU Talks #05: Future Cities conference, Institute for Sustainable Urbanism, TU Braunschweig.

Young, G. W. (2017). A Qualitative Analysis of Haptic Feedback in Music Focused Exercises [Oral Presentation]. iHCI 2017 – ACM SIGCHI Chapter Ireland, University College Dublin, Dublin, Ireland.

Young, G. W. (2016). Usability Testing of Video Game Controllers: A case study [Poster]. iHCI 2016 – ACM SIGCHI Chapter Ireland, University College Cork, Cork, Ireland.

Young, G. W. (2016). Quantifying The Effects of Haptic Feedback on DMI Functionality, Usability, and User Experience [Oral Presentation]. EuroHaptics, Imperial College, London, UK.

Young, G. W. (2016). Usability Testing of Video Game Controllers [Oral Presentation]. Creative Media and Game Studies Conference: Narrative, Interactivity, and Emergent Digital Practices, Dundalk Institute of Technology, Dundalk, Ireland.

Young, G. W. (2015). Vibrotactile Feedback in Digital Musical Instrument Design [Oral Presentation]. IDEAS Group , University College Cork, Cork, Ireland.

Young, G. W. (2013). Feeling and Hearing: Auditory Discrimination of Pure and Complex Waveforms Combined with Vibrotactile Feedback [Oral Presentation]. The Digital Arts and Humanities Research Colloquium, University College Cork, Cork, Ireland.

Young, G. W. (2013). The AUDIO-TACTILE GLOVE: Assistive Technology for the Deaf or Hard of Hearing [Oral Presentation]. INTIME Symposium, Coventry, UK.

Young, G. W. (2013). Haptic Feedback for Electronic and Digital Musical Interfaces [Oral Presentation]. IDEAS Group , University College Cork, Cork, Ireland.

Young, G. W. (2013). HCI: Interaction Paradigms [Oral Presentation]. The Digital Arts and Humanities Research Colloquium, University of Ulster, Derry, UK.

Young, G. W. (2012). Losing Touch & Attention in Human Performance [Oral Presentation]. The Digital Arts and Humanities Group, University College Cork, Cork, Ireland.

Young, G. W. (2012). Design and Construction of Music Controllers Integrating Haptic Feedback {Oral Presentation]. The Digital Arts and Humanities Research Colloquium, NUI Galway, Galway, Ireland.

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